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3D Terrain Engine with Perlin Noise in Processing

#1
First off, I'm going to continue to stress how awesome this environment is. 3D rendering is a piece of cake, graphics in general as easy as hell, and it's the simplest thing on earth to debug when things don't work. Anyway, onto this.


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#2
Quote:(08-19-2016, 12:27 AM)Ao- Wrote:

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First off, I'm going to continue to stress how awesome this environment is. 3D rendering is a piece of cake, graphics in general as easy as hell, and it's the simplest thing on earth to debug when things don't work. Anyway, onto this.


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That is really good. I like this!
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#3
I can't even tell if you're being sarcastic or not :tongue:
It is really interesting that you managed 3D in Java though, that kind of stuff has always scared me away.
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#4
Quote:(08-19-2016, 01:33 AM)Axi Wrote:

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I can't even tell if you're being sarcastic or not :tongue:
It is really interesting that you managed 3D in Java though, that kind of stuff has always scared me away.

I normally abhor Java, but I love Processing.
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