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Game AI OO Framework

#1
Is there an artificial intelligence (AI) programming framework for game software engineers? I'm specifically looking for a library of object-oriented classes that I can use in a game. Specifically, I would like to know the best way to program NPC decision making that is purely object oriented. I have googled and gotten a lot of useless links to machine learning and theoretical AI websites that have absolutely nothing to do with practical software engineering. Any frameworks I've found are all either out of date or too academic to be useful. Specifically, I'm looking for Java or Objective-C libraries.
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#2
So you're looking for AI middleware/frameworks? Here's bunch:

[AI Implant][1]

[GRIP Character Control System][2]

[AI Gamedev Sandbox][3] (as was already mentioned in the comments, requires premium access)

[Kynapse][4]

[Wikipedia][5] also lists bunch of other AI middleware, but these were the ones I have some experience in.

[1]:

[To see links please register here]


[2]:http://www.gripent.com/index_files/ProductsEN.htm

[3]:http://aigamedev.com/open/tutorials/hard-earned-insights/

[4]:http://usa.autodesk.com/adsk/servlet/pc/index?id=11390544&siteID=123112

[5]:http://en.wikipedia.org/wiki/List_of_game_AI_middleware
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