If you really want to do this to pass around your array I suggest implementing a structure to store a pointer to the type you want an array of and an integer representing the size of the array. Then you can pass that around to your functions. Just assign the array variable value (pointer to first element) to that pointer. Then you can go `Array.arr[i]` to get the i-th element and use `Array.size` to get the number of elements in the array.
I included some code for you. It's not very useful but you could extend it with more features. To be honest though, if these are the things you want you should stop using C and use another language with these features built in.
/* Absolutely no one should use this...
By the time you're done implementing it you'll wish you just passed around
an array and size to your functions */
/* This is a static implementation. You can get a dynamic implementation and
cut out the array in main by using the stdlib memory allocation methods,
but it will work much slower since it will store your array on the heap */
#include <stdio.h>
#include <string.h>
/*
#include "MyTypeArray.h"
*/
/* MyTypeArray.h
#ifndef MYTYPE_ARRAY
#define MYTYPE_ARRAY
*/
typedef struct MyType
{
int age;
char name[20];
} MyType;
typedef struct MyTypeArray
{
int size;
MyType *arr;
} MyTypeArray;
MyType new_MyType(int age, char *name);
MyTypeArray newMyTypeArray(int size, MyType *first);
/*
#endif
End MyTypeArray.h */
/* MyTypeArray.c */
MyType new_MyType(int age, char *name)
{
MyType d;
d.age = age;
strcpy(d.name, name);
return d;
}
MyTypeArray new_MyTypeArray(int size, MyType *first)
{
MyTypeArray d;
d.size = size;
d.arr = first;
return d;
}
/* End MyTypeArray.c */
void print_MyType_names(MyTypeArray d)
{
int i;
for (i = 0; i < d.size; i++)
{
printf("Name: %s, Age: %d\n", d.arr[i].name, d.arr[i].age);
}
}
int main()
{
/* First create an array on the stack to store our elements in.
Note we could create an empty array with a size instead and
set the elements later. */
MyType arr[] = {new_MyType(10, "Sam"), new_MyType(3, "Baxter")};
/* Now create a "MyTypeArray" which will use the array we just
created internally. Really it will just store the value of the pointer
"arr". Here we are manually setting the size. You can use the sizeof
trick here instead if you're sure it will work with your compiler. */
MyTypeArray array = new_MyTypeArray(2, arr);
/* MyTypeArray array = new_MyTypeArray(sizeof(arr)/sizeof(arr[0]), arr); */
print_MyType_names(array);
return 0;
}