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Xcode 7 UI Testing: Dismiss Push and Location alerts

#1
I encountered a problem with Xcode 7 UI Testing.

The app displays two alerts after my user logs in, the **Request Location** Alert and the **Push Notifications** Alert. Those notifications are shown one right after the other. The Location one appears first.

I try to dismiss them automatically to start my tests.

In order to do that, I add two *UIInterruptionMonitor*, the first one for the Location Alert and the second one for the Notification Push Alert.

addUIInterruptionMonitorWithDescription("Location Dialog") { (alert) -> Bool in
/* Dismiss Location Dialog */
if alert.collectionViews.buttons["Allow"].exists {
alert.collectionViews.buttons["Allow"].tap()
return true
}
return false
}
addUIInterruptionMonitorWithDescription("Push Dialog") { (alert) -> Bool in
/* Dismiss Push Dialog */
if alert.collectionViews.buttons["OK"].exists {
alert.collectionViews.buttons["OK"].tap()
return true
}
return false
}

But only the Location one is triggered, the handler of Push Notifications *UIInterruptionMonitor* is never called.

If I return true in the **Request Location** *UIInterruptionMonitor* as [this other post accepted answer](

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) specifies. Both handler are called but the *alert* parameter in both *UIInterruptionMonitor* links to the **Request Location** Alert View so the "OK" button is never found.

How can I dismiss those two successive alerts views?
Reply

#2
class BaseTest: XCTestCase {
let pushSent = NSNotification.Name.init("alert.pushSent")
var notificationMonitor: NSObjectProtocol?

override func setUp() {
listenNotifications()
let app = XCUIApplication()

notificationMonitor = addUIInterruptionMonitor(withDescription: "Push Notifications") { [unowned self] (alert) -> Bool in
let btnAllow = app.buttons["Allow"]
//1:
if btnAllow.exists {
btnAllow.tap()
NotificationCenter.default.post(name: self.pushSent, object: nil)
return true
}
//2:
//takeScreenshot
XCTFail("Unexpected System Alert")
return false
}
//3:
//add code for "Request Location" monitor

app.launchEnvironment = ["UITEST_DISABLE_ANIMATIONS" : "YES"]
//4:
app.launch()

}

func listenNotifications() {
NotificationCenter.default.addObserver(forName: pushSent, object: nil, queue: nil) { (notification) in
if let locationDialogHandeler = self.notificationMonitor {
//5:
self.removeUIInterruptionMonitor(locationDialogHandeler)
}
}
}
}



1: Check if you're in the correct alert, tap the button and find a way to remove the monitor (I'm using NotificationCenter)

2: If you enter a monitor and can not find the right button, it means it's an unexpected flow. Fail the test (but take a screenshot first).

3: Add other monitors

4: I am adding monitor even before launching the app. If you add a monitor after the alert appears, it will not be triggered.

**5: Remove the monitor, that way when a new alert appears, the next monitor in the stack will be called.**

P.S: You should add monitors in reverse order, therefore, add "Request Location" after "Push Notifications"
Reply

#3
While not ideal, I found that if you simply wait until one authorization dialog has finished before presenting another one in the app, UI tests can pick up multiple requests in a row.

if CLLocationManager.authorizationStatus() == .AuthorizedWhenInUse || CLLocationManager.authorizationStatus() == .AuthorizedAlways {
self.locationManager.requestLocation()
} else {
self.contactStore.requestAccessForEntityType(.Contacts) { _ in
self.locationManager.requestWhenInUseAuthorization()
}
}

I'm actually requesting access to contacts in a different place in my code, but it can handle multiple simultaneous requests just fine.

Then in my test:

addUIInterruptionMonitorWithDescription("Location Dialog") { (alert) -> Bool in
let button = alert.buttons["Allow"]
if button.exists {
button.tap()
return true
}
return false
}
addUIInterruptionMonitorWithDescription("Contacts Dialog") { (alert) -> Bool in
let button = alert.buttons["OK"]
if button.exists {
button.tap()
return true
}
return false
}

app.buttons["Location"].tap()

app.tap() // need to interact with the app for the handler to fire
app.tap() // need to interact with the app for the handler to fire
Reply

#4
To dismiss system alert views (ie: **Push Notification**) you can [define custom flags for the testing environment][1].

Then, you just have to change the application's code to avoid specific initialisations (ie: **Push Notification**) :

#if !TESTING
let settings: UIUserNotificationSettings = UIUserNotificationSettings(forTypes: [.Alert, .Badge, .Sound], categories: nil)
application.registerUserNotificationSettings(settings)
#endif

I use this trick in order to be able to take screenshots with [snapshot][2].


[1]:

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[2]:

[To see links please register here]

Reply

#5
As I noted in [the answer you mentioned](

[To see links please register here]

), you must interact with the application after the alert appears.


> Second, after presenting the alert you must interact with the interface. Simply tapping the app works just fine, but is required.

// add UI interruption handlers

app.buttons["Request Location"].tap()
app.tap() // need to interact with the app for the handler to fire
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